158 cards found.

Aladdin's Ring

Artifact {8} (8)

{8}, {t}: Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler



Color Identity:

Amulet of Quoz

Artifact {6} (6)

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{t}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity:
Printings:
Ice Age (Rare)

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An-Havva Constable

Creature Human   2 / 1   {1}{G}{G} (3)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other Constables serve with passion, if not with grace."
—Devin, Faerie Noble



Color Identity: G,Green
Printings:
Homelands (Rare)

Foreign Names:

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Ancestral Memories

Sorcery {2}{U}{U}{U} (5)

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all."
—Hakim, Loreweaver



Color Identity: U,Blue
Printings:
Mirage (Rare)

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Apprentice Wizard

Creature Human Wizard   {1}{U}{U} (3)

{U}, {t}: Add {C}{C}{C}.



Color Identity: U,Blue
Printings:
Fourth Edition Foreign Black Border (Common)

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Armistice

Enchantment {2}{W} (3)

{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Arrest

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Illus. Daarken


Color Identity: W,White
Printings:
Mystery Booster (Common)

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Ashes of the Fallen

Artifact {2} (2)

As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
The ashes of the dead mingle with the soil, and both become as one.



Color Identity:
Printings:
Saviors of Kamigawa (Rare)

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Awakening

Enchantment {2}{G}{G} (4)

At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!"
—Eladamri, Lord of Leaves



Color Identity: G,Green
Printings:
Stronghold (Rare)

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Azure Drake

Creature Drake   2 / 4   {3}{U} (4)

Flying
More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.



Color Identity: U,Blue
Printings:
Magic 2011 (Common)

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Benalish Infantry

Creature Human Soldier   1 / 3   {2}{W} (3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"My favorite part of getting into the infantry was getting out again."
—Gerrard of the Weatherlight



Color Identity: W,White
Printings:
Weatherlight (Common)

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Berserk

Instant {G} (1)

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.



Color Identity: G,Green

Black Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.



Color Identity: W,White

Blazing Blade Askari

Creature Human Knight   2 / 2   {2}{R} (3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
"This can't be Jamuraa. We could not have failed her this badly . . . ."



Color Identity: R,Red
Printings:
Time Spiral (Common)

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Bloodcurdling Scream

Sorcery {X}{B} (1)

Target creature gets +X/+0 until end of turn.



Color Identity: B,Black
Printings:
Portal Second Age (Uncommon)

Foreign Names:

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Blue Ward

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.



Color Identity: W,White

Brassclaw Orcs

Creature Orc   3 / 2   {2}{R} (3)

Brassclaw Orcs can't block creatures with power 2 or greater.
"Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long."
—Elbieta, Argivian scholar



Color Identity: R,Red
Printings:
Fifth Edition (Common)

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Burning Shield Askari

Creature Human Knight   2 / 2   {2}{R} (3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day."
—Akin, seasoned askari



Color Identity: R,Red
Printings:
Mirage (Common)

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Cockatrice

Creature Cockatrice   2 / 4   {3}{G}{G} (5)

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.



Color Identity: G,Green

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158 cards found.